VRayLightMtl intensity has more accurate translation to emissive MDL
Improved Live Update performance with timeline scrub, and transforming objects In this scenario the materials in 3dsMax are simply placeholders for assignment.Įvery exported file has the opportunity to also add a default render context for USD Preview Surface.Īdded Live Update options on Setting panelĪdded support for Vray Light (Plane) export If MDL materials were used for materials assignments in your scene, then these materials will be exported to omniverse as is.Īn export option that simple assigns materials already in Omniverse based on how the materials in your scene are named. See Vray with 3dsmax Support Documentation on this page for node support. This process attempts to convert the material graph to MDL so that the essence of the original material is maintained.